How to play Everfarm
A cozy farm on your own voxel island. Grow, make, care for animals, and earn $EVER as you play.
Getting started
- Your island: every farmer gets the same island: a home, a market, a mill, an oven, a workshop, a well, a coop, a barn and 18 plots.
- You start with 6 open plots, 6 wheat seeds, 6 carrot seeds and 2 chickens.
- Click to walk. Click anything to walk there and use it. Things you can use light up under the mouse.
- A visit is a few minutes: collect what is ready, plant again, start something in the buildings, deliver an order.
Energy
Energy limits how much you can plant each day, so a few short visits keep up with playing all day.
| Max energy | 50 (+15 per Home level) |
| Refill | Back to the max at 00:00 UTC |
| Costs energy | Plant 1 · Water 1 · Feed an animal 1 · Chop or mine 1 · Catch a fish 2 · Fight 2–3 · Hit the boss 1 · Arena duel 3 |
| Free | Harvest, collect, make goods, sell, deliver |
| Eat | Bread +6, salad +12 (up to 30 a day) |
| Buy | +25 for 5,000 EVER at Home, up to 6 times a day |
Crops
Plant a seed, water it, and it grows. The timer starts when you water. Each harvest gives 3. Nothing spoils: a ready crop waits for you.
| Crop | Level | Seed | Grows | Sells for |
|---|---|---|---|---|
| Wheat | 1 | 40 EVER | 2 min | 40 EVER |
| Carrot | 1 | 60 EVER | 6 min | 60 EVER |
| Potato | 2 | 100 EVER | 15 min | 100 EVER |
| Tomato | 3 | 160 EVER | 30 min | 160 EVER |
| Corn | 4 | 220 EVER | 1 h | 220 EVER |
| Strawberry | 5 | 300 EVER | 2 h | 300 EVER |
| Cotton | 6 | 400 EVER | 4 h | 400 EVER |
| Herbs | 7 | 560 EVER | 8 h | 560 EVER |
Plots
Plots open in order. Each one needs a level and is paid once.
| Plot | Level | Cost |
|---|---|---|
| 1 | 1 | Free |
| 2 | 1 | Free |
| 3 | 1 | Free |
| 4 | 1 | Free |
| 5 | 1 | Free |
| 6 | 1 | Free |
| 7 | 2 | 200 EVER |
| 8 | 2 | 200 EVER |
| 9 | 2 | 200 EVER |
| 10 | 3 | 500 EVER |
| 11 | 3 | 500 EVER |
| 12 | 3 | 500 EVER |
| 13 | 4 | 1,000 EVER |
| 14 | 4 | 1,000 EVER |
| 15 | 4 | 1,000 EVER |
| 16 | 5 | 1,800 EVER |
| 17 | 5 | 1,800 EVER |
| 18 | 5 | 1,800 EVER |
Buildings and goods
Buildings turn what you grow into goods worth more. Making goods costs no energy, only time. Each building works through a queue, one job after the other.
| Good | Where | Needs | Takes | Level | Sells for |
|---|---|---|---|---|---|
| Flour | Mill | 3 wheat | 3 min | 1 | 180 EVER |
| Bread | Oven | 2 flour + 1 egg | 10 min | 2 | 640 EVER |
| Cloth | Workshop | 3 cotton + 1 wool | 45 min | 6 | 2,200 EVER |
| Salad | Workshop | 2 tomato + 2 carrot + 1 herbs | 30 min | 7 | 1,400 EVER |
Animals
Feed an animal once, then collect what it gives. Chickens live in the coop, sheep and cows in the barn.
| Animal | Level | Price | Eats | Gives | Every |
|---|---|---|---|---|---|
| Chicken | 1 | 300 EVER | 1 wheat | 1 egg (200 EVER) | 20 min |
| Sheep | 3 | 1,000 EVER | 1 carrot | 1 wool (400 EVER) | 1 h |
| Cow | 4 | 1,800 EVER | 1 corn | 1 milk (800 EVER) | 1.5 h |
Wood and stone
10 trees and 6 rocks on your island give the wood and stone for upgrades.
| Gives | Energy | Grows back | |
|---|---|---|---|
| Tree | 3 wood | 1 | 4 h |
| Rock | 3 stone | 1 | 6 h |
The market also sells wood (240 EVER) and stone (300 EVER).
Fishing
Walk to the end of the dock and click the water to cast. When the float dips, tap to reel the fish in. A missed bite costs nothing: wait for the next one.
Each fish costs 2 energy. Which fish you get is never luck: it follows your catch count, shown when you point at the water.
| Fish | When | Sells for |
|---|---|---|
| Sardine | Most catches | 100 EVER |
| Trout | Every 4th catch | 280 EVER |
| Carp | Every 10th catch | 800 EVER |
The Wildwood
Walk through the portal next to your farm to reach the Wildwood, a bigger island with three areas: Slime Meadow, Boar Woods and the Mossback Ruins. Walk back through its portal to go home.
Fights are never luck. You need as many hits as the enemy's health divided by your attack (rounded up), and the enemy strikes back after each hit but the last. Before a fight you see how much health it will cost; a fight that would knock you out does not start.
| Enemy | Level | Health | Hits you for | Energy | Drops | Comes back |
|---|---|---|---|---|---|---|
| Slime | 1 | 6 | 1 | 2 | 2 goo (80 EVER each) | 20 min |
| Boar | 3 | 16 | 3 | 3 | 1 hide (280 EVER each) | 45 min |
Health: 30 at level 1, +5 per level. One point comes back every minute; bread gives +10 and salad +20.
Weapons are made at the Workshop and stay in your hand:
| Weapon | Attack | Level | Needs |
|---|---|---|---|
| Stick | 2 | 1 | You start with it |
| Wooden sword | 4 | 2 | 15 wood |
| Stone sword | 7 | 4 | 10 wood + 25 stone |
| Moss blade | 12 | 6 | 20 stone + 3 core |
Mossback (level 5) wakes every day at 00:00 UTC with 120 health, which it keeps between your visits that day. You hit (1 energy) or dodge (free), and it answers every move with the next one of a fixed order, shown before you choose:
| Its move | You see | What to do |
|---|---|---|
| Blow | Nothing special | Hit: dodging does not help (−2 health, −3 while it rages) |
| Slam | Both arms up, a red ring in front of it | Dodge (−15 health if you stay) |
| Rock throw | A boulder over its head, a red ring on you | Dodge (−10 health if you stay) |
| Stone skin | It glows pale blue | Dodge and wait: a hit does nothing |
The order is always blow, blow, Slam, blow, Rock throw, Stone skin. Below half health it rages and its blows hit harder. Once a day it gives 1 core, 1,200 EVER and 25 XP.
The Arena
The Arena stands north of the Slime Meadow in the Wildwood. From level 2 you fight duels against the defense other farmers saved, and they fight yours when you are away.
- 5 rounds, no luck. Each round both farmers play Strike (damage = attack), Charge (2 × attack) or Guard. Strike stops a Charge, a Charge breaks a Guard, a Guard stops a Strike. The same move on both sides trades blows (two Guards: nothing).
- Both start at full health. The duel ends early if one falls; otherwise the one with the larger share of health left wins.
- Your opponent is picked by the game (close rating, two levels up or down) and stays until you fight. You see their level, weapon and how many of each move their defense uses, not the order.
- 5 duels a day (new at 00:00 UTC), 3 energy each. Losing costs nothing else.
- Nothing is staked. Duels move only your season rating. Seasons last 28 days; at the end, 1st place gets the title Champion, 2nd–10th Gladiator and 11th–100th Duelist (titles only, at least 5 duels).
Clans
Open Clan at the bottom of the screen. From level 3 you can found a clan (10,000 EVER, a name, a 3–5 letter tag and a colour) or ask to join one. A clan has up to 20 farmers: a leader, officers and members. Its flag stands next to your house.
- One clan at a time. After leaving (or being removed) you wait 24 hours before joining another. You can ask to join 3 clans at once.
- The Elder Mossback lives in a clearing of the Boar Woods. Every clan has its own each week (Monday 00:00 UTC), with 100 health per farmer (at least 500). Each hit costs 1 energy and deals your attack. When it falls, every farmer who dealt 30+ damage gets 1,000 EVER.
- Clan wars. Every Monday 00:00 UTC the game pairs clans of similar size and level that have 8+ farmers of level 6+ with accounts 7+ days old. War points: a duel won against the rival clan +3, a hit on your Elder +1, an order delivered +2. The war ends Sunday 23:59 UTC; every farmer of the winning clan with 10+ points gets 2,000 EVER, and the clan flag gets a gold star.
Upgrades
Every building starts at level 1. Upgrades give more room, more speed or more energy.
| Upgrade | Gives | Price | Wood | Stone |
|---|---|---|---|---|
| Home 1 → 2 | Max energy 65 | 1,000 EVER | 20 | 10 |
| Home 2 → 3 | Max energy 80 | 5,000 EVER | 60 | 40 |
| Home 3 → 4 | Max energy 95 | 16,000 EVER | 150 | 100 |
| Well 1 → 2 | Water a whole bed (3 plots) for 1 energy | 600 EVER | 10 | 20 |
| Well 2 → 3 | Crops grow 15% faster | 4,000 EVER | 40 | 60 |
| Mill 1 → 2 | Queue of 2 | 600 EVER | 20 | 10 |
| Mill 2 → 3 | Queue of 3 | 2,400 EVER | 50 | 30 |
| Mill 3 → 4 | Queue of 4 | 8,000 EVER | 100 | 80 |
| Oven 1 → 2 | Queue of 2 | 800 EVER | 10 | 25 |
| Oven 2 → 3 | Queue of 3 | 3,000 EVER | 30 | 60 |
| Oven 3 → 4 | Queue of 4 | 9,000 EVER | 80 | 120 |
| Workshop 1 → 2 | Queue of 2 | 1,600 EVER | 40 | 20 |
| Workshop 2 → 3 | Queue of 3 | 6,000 EVER | 90 | 50 |
| Workshop 3 → 4 | Queue of 4 | 14,000 EVER | 160 | 100 |
| Coop 1 → 2 | Room for 8 animals | 600 EVER | 20 | 5 |
| Coop 2 → 3 | Room for 12 animals | 3,000 EVER | 50 | 20 |
| Coop 3 → 4 | Room for 16 animals | 8,000 EVER | 100 | 50 |
| Barn 1 → 2 | Room for 7 animals | 1,600 EVER | 40 | 20 |
| Barn 2 → 3 | Room for 10 animals | 6,000 EVER | 90 | 50 |
| Barn 3 → 4 | Room for 13 animals | 14,000 EVER | 160 | 100 |
| Market 1 → 2 | 4 orders a day | 1,200 EVER | 30 | 20 |
| Market 2 → 3 | 5 orders a day | 5,000 EVER | 70 | 50 |
| Market 3 → 4 | 6 orders a day | 12,000 EVER | 140 | 100 |
Farm tier
At Home you can raise your farm tier. Each tier makes every harvest and every animal give more; it needs a farmer level and is paid with deposited $EVER only (what you earn cannot buy it).
| Tier | Harvest | Animal | EVER | Level |
|---|---|---|---|---|
| 1 | 3 | 1 | Free | 1 |
| 2 | 6 | 2 | 320,000 | 2 |
| 3 | 9 | 3 | 560,000 | 2 |
| 4 | 12 | 4 | 720,000 | 3 |
| 5 | 18 | 6 | 1,440,000 | 3 |
| 6 | 24 | 8 | 1,680,000 | 4 |
| 7 | 30 | 10 | 1,920,000 | 4 |
| 8 | 39 | 13 | 3,200,000 | 5 |
| 9 | 48 | 16 | 3,520,000 | 5 |
| 10 | 60 | 20 | 5,000,000 | 6 |
| 11 | 75 | 25 | 7,200,000 | 6 |
| 12 | 90 | 30 | 8,000,000 | 7 |
| 13 | 108 | 36 | 10,400,000 | 7 |
| 14 | 129 | 43 | 13,200,000 | 8 |
| 15 | 150 | 50 | 14,400,000 | 8 |
The market
- Orders: 3 a day (more with Market upgrades). They pay 25% more than selling and give XP. New orders at 00:00 UTC.
- Sell: sell crops, goods, animal products, fish, wood and stone at the prices in the tables above.
- Seeds and supplies: buy seeds, wood and stone. Seeds cannot be sold back.
Daily missions and levels
Three missions every day (harvest, make goods, feed animals, deliver orders, gather, fish, defeat enemies), each with XP and a little EVER. New missions at 00:00 UTC; unclaimed ones end with the day.
XP comes from harvesting, making goods, collecting from animals, gathering, fishing, fights and orders. Levels open new things:
| Level | Opens |
|---|---|
| 1 | Wheat, Carrot, Flour, Chickens |
| 2 | Potato, Bread |
| 3 | Tomato, Sheeps |
| 4 | Corn, Cows |
| 5 | Strawberry |
| 6 | Cotton, Cloth |
| 7 | Herbs, Salad |
$EVER
- One token. Everything in Everfarm is earned and spent in $EVER. There are no other coins or points.
- Earn it by selling at the market, delivering orders and completing daily missions.
- Spend it on seeds, plots, animals, upgrades, your farm tier, supplies and extra energy.
- Supply: 1,000,000,000 $EVER.
- Prices follow the token price. Each price is set in US dollars and charged in $EVER at the live price, so it costs fewer $EVER when $EVER is worth more. This guide shows prices at 1 EVER = $0.00005 (20,000 EVER for $1); the game always shows today's price.
- Withdrawing (opens later): up to a daily limit set by your Home level and farm tier, with a 10% fee. Depositing is free. Limits reset at 00:00 UTC.
Daily withdrawal limit, in EVER at the reference price:
| Home | Tier 1 | Tier 5 | Tier 10 | Tier 15 |
|---|---|---|---|---|
| 1 | — | — | — | — |
| 2 | 30,000 | 180,000 | 600,000 | 1,500,000 |
| 3 | 50,000 | 300,000 | 1,000,000 | 2,500,000 |
| 4 | 80,000 | 480,000 | 1,600,000 | 4,000,000 |
- No paid loot boxes. What you buy is always shown before you pay.
The waitlist
- Join on the home page with an EVM wallet (Everfarm is on Robinhood Chain): connect and sign, that is all. You get a name you can change once from your pass.
- Missions, in order: connect your X account, follow @PlayEverFarm (the team checks it), and comment from that account on each mission post. New posts bring new missions, each worth a point.
- Invite friends: the last mission. Your invite link is on your pass from the start.
- One account, one wallet: each X account and each comment counts once, for one wallet.
| You get | Points |
|---|---|
| Each mission completed | +1 |
| Each friend who joins with your link, adds their X account and gets their follow approved | +1 |
The leaderboard ranks by points. Follows and comments are checked by the team; adding your X account counts at once.
Prizes: the waitlist page shows the prize at each rank of the leaderboard and who gets a free mint place of the exclusive island NFT. Prizes (in USD) go to the wallet you joined with, when the waitlist closes and after the team checks the leaderboard: fake accounts and bought referrals are removed and do not win.
All times are UTC. Every daily limit resets at 00:00 UTC.