How to play Everfarm

A cozy farm on your own voxel island. Grow, make, care for animals, and earn $EVER as you play.

Raised beds full of crops on an Everfarm island

Getting started

  • Your island: every farmer gets the same island: a home, a market, a mill, an oven, a workshop, a well, a coop, a barn and 18 plots.
  • You start with 6 open plots, 6 wheat seeds, 6 carrot seeds and 2 chickens.
  • Click to walk. Click anything to walk there and use it. Things you can use light up under the mouse.
  • A visit is a few minutes: collect what is ready, plant again, start something in the buildings, deliver an order.

Energy

Energy limits how much you can plant each day, so a few short visits keep up with playing all day.

Max energy50 (+15 per Home level)
RefillBack to the max at 00:00 UTC
Costs energyPlant 1 · Water 1 · Feed an animal 1 · Chop or mine 1 · Catch a fish 2 · Fight 2–3 · Hit the boss 1 · Arena duel 3
FreeHarvest, collect, make goods, sell, deliver
EatBread +6, salad +12 (up to 30 a day)
Buy+25 for 5,000 EVER at Home, up to 6 times a day

Crops

Plant a seed, water it, and it grows. The timer starts when you water. Each harvest gives 3. Nothing spoils: a ready crop waits for you.

CropLevelSeedGrowsSells for
Wheat140 EVER2 min40 EVER
Carrot160 EVER6 min60 EVER
Potato2100 EVER15 min100 EVER
Tomato3160 EVER30 min160 EVER
Corn4220 EVER1 h220 EVER
Strawberry5300 EVER2 h300 EVER
Cotton6400 EVER4 h400 EVER
Herbs7560 EVER8 h560 EVER

Plots

Plots open in order. Each one needs a level and is paid once.

PlotLevelCost
11Free
21Free
31Free
41Free
51Free
61Free
72200 EVER
82200 EVER
92200 EVER
103500 EVER
113500 EVER
123500 EVER
1341,000 EVER
1441,000 EVER
1541,000 EVER
1651,800 EVER
1751,800 EVER
1851,800 EVER

Buildings and goods

Buildings turn what you grow into goods worth more. Making goods costs no energy, only time. Each building works through a queue, one job after the other.

GoodWhereNeedsTakesLevelSells for
FlourMill3 wheat3 min1180 EVER
BreadOven2 flour + 1 egg10 min2640 EVER
ClothWorkshop3 cotton + 1 wool45 min62,200 EVER
SaladWorkshop2 tomato + 2 carrot + 1 herbs30 min71,400 EVER

Animals

Feed an animal once, then collect what it gives. Chickens live in the coop, sheep and cows in the barn.

AnimalLevelPriceEatsGivesEvery
Chicken1300 EVER1 wheat1 egg (200 EVER)20 min
Sheep31,000 EVER1 carrot1 wool (400 EVER)1 h
Cow41,800 EVER1 corn1 milk (800 EVER)1.5 h

Wood and stone

10 trees and 6 rocks on your island give the wood and stone for upgrades.

GivesEnergyGrows back
Tree3 wood14 h
Rock3 stone16 h

The market also sells wood (240 EVER) and stone (300 EVER).

Fishing

Walk to the end of the dock and click the water to cast. When the float dips, tap to reel the fish in. A missed bite costs nothing: wait for the next one.

Each fish costs 2 energy. Which fish you get is never luck: it follows your catch count, shown when you point at the water.

FishWhenSells for
SardineMost catches100 EVER
TroutEvery 4th catch280 EVER
CarpEvery 10th catch800 EVER

The Wildwood

Walk through the portal next to your farm to reach the Wildwood, a bigger island with three areas: Slime Meadow, Boar Woods and the Mossback Ruins. Walk back through its portal to go home.

Fights are never luck. You need as many hits as the enemy's health divided by your attack (rounded up), and the enemy strikes back after each hit but the last. Before a fight you see how much health it will cost; a fight that would knock you out does not start.

EnemyLevelHealthHits you forEnergyDropsComes back
Slime16122 goo (80 EVER each)20 min
Boar316331 hide (280 EVER each)45 min

Health: 30 at level 1, +5 per level. One point comes back every minute; bread gives +10 and salad +20.

Weapons are made at the Workshop and stay in your hand:

WeaponAttackLevelNeeds
Stick21You start with it
Wooden sword4215 wood
Stone sword7410 wood + 25 stone
Moss blade12620 stone + 3 core

Mossback (level 5) wakes every day at 00:00 UTC with 120 health, which it keeps between your visits that day. You hit (1 energy) or dodge (free), and it answers every move with the next one of a fixed order, shown before you choose:

Its moveYou seeWhat to do
BlowNothing specialHit: dodging does not help (−2 health, −3 while it rages)
SlamBoth arms up, a red ring in front of itDodge (−15 health if you stay)
Rock throwA boulder over its head, a red ring on youDodge (−10 health if you stay)
Stone skinIt glows pale blueDodge and wait: a hit does nothing

The order is always blow, blow, Slam, blow, Rock throw, Stone skin. Below half health it rages and its blows hit harder. Once a day it gives 1 core, 1,200 EVER and 25 XP.

The Arena

The Arena stands north of the Slime Meadow in the Wildwood. From level 2 you fight duels against the defense other farmers saved, and they fight yours when you are away.

  • 5 rounds, no luck. Each round both farmers play Strike (damage = attack), Charge (2 × attack) or Guard. Strike stops a Charge, a Charge breaks a Guard, a Guard stops a Strike. The same move on both sides trades blows (two Guards: nothing).
  • Both start at full health. The duel ends early if one falls; otherwise the one with the larger share of health left wins.
  • Your opponent is picked by the game (close rating, two levels up or down) and stays until you fight. You see their level, weapon and how many of each move their defense uses, not the order.
  • 5 duels a day (new at 00:00 UTC), 3 energy each. Losing costs nothing else.
  • Nothing is staked. Duels move only your season rating. Seasons last 28 days; at the end, 1st place gets the title Champion, 2nd–10th Gladiator and 11th–100th Duelist (titles only, at least 5 duels).

Clans

Open Clan at the bottom of the screen. From level 3 you can found a clan (10,000 EVER, a name, a 3–5 letter tag and a colour) or ask to join one. A clan has up to 20 farmers: a leader, officers and members. Its flag stands next to your house.

  • One clan at a time. After leaving (or being removed) you wait 24 hours before joining another. You can ask to join 3 clans at once.
  • The Elder Mossback lives in a clearing of the Boar Woods. Every clan has its own each week (Monday 00:00 UTC), with 100 health per farmer (at least 500). Each hit costs 1 energy and deals your attack. When it falls, every farmer who dealt 30+ damage gets 1,000 EVER.
  • Clan wars. Every Monday 00:00 UTC the game pairs clans of similar size and level that have 8+ farmers of level 6+ with accounts 7+ days old. War points: a duel won against the rival clan +3, a hit on your Elder +1, an order delivered +2. The war ends Sunday 23:59 UTC; every farmer of the winning clan with 10+ points gets 2,000 EVER, and the clan flag gets a gold star.

Upgrades

Every building starts at level 1. Upgrades give more room, more speed or more energy.

UpgradeGivesPriceWoodStone
Home 1 → 2Max energy 651,000 EVER2010
Home 2 → 3Max energy 805,000 EVER6040
Home 3 → 4Max energy 9516,000 EVER150100
Well 1 → 2Water a whole bed (3 plots) for 1 energy600 EVER1020
Well 2 → 3Crops grow 15% faster4,000 EVER4060
Mill 1 → 2Queue of 2600 EVER2010
Mill 2 → 3Queue of 32,400 EVER5030
Mill 3 → 4Queue of 48,000 EVER10080
Oven 1 → 2Queue of 2800 EVER1025
Oven 2 → 3Queue of 33,000 EVER3060
Oven 3 → 4Queue of 49,000 EVER80120
Workshop 1 → 2Queue of 21,600 EVER4020
Workshop 2 → 3Queue of 36,000 EVER9050
Workshop 3 → 4Queue of 414,000 EVER160100
Coop 1 → 2Room for 8 animals600 EVER205
Coop 2 → 3Room for 12 animals3,000 EVER5020
Coop 3 → 4Room for 16 animals8,000 EVER10050
Barn 1 → 2Room for 7 animals1,600 EVER4020
Barn 2 → 3Room for 10 animals6,000 EVER9050
Barn 3 → 4Room for 13 animals14,000 EVER160100
Market 1 → 24 orders a day1,200 EVER3020
Market 2 → 35 orders a day5,000 EVER7050
Market 3 → 46 orders a day12,000 EVER140100

Farm tier

At Home you can raise your farm tier. Each tier makes every harvest and every animal give more; it needs a farmer level and is paid with deposited $EVER only (what you earn cannot buy it).

TierHarvestAnimalEVERLevel
131Free1
262320,0002
393560,0002
4124720,0003
51861,440,0003
62481,680,0004
730101,920,0004
839133,200,0005
948163,520,0005
1060205,000,0006
1175257,200,0006
1290308,000,0007
131083610,400,0007
141294313,200,0008
151505014,400,0008

The market

  • Orders: 3 a day (more with Market upgrades). They pay 25% more than selling and give XP. New orders at 00:00 UTC.
  • Sell: sell crops, goods, animal products, fish, wood and stone at the prices in the tables above.
  • Seeds and supplies: buy seeds, wood and stone. Seeds cannot be sold back.

Daily missions and levels

Three missions every day (harvest, make goods, feed animals, deliver orders, gather, fish, defeat enemies), each with XP and a little EVER. New missions at 00:00 UTC; unclaimed ones end with the day.

XP comes from harvesting, making goods, collecting from animals, gathering, fishing, fights and orders. Levels open new things:

LevelOpens
1Wheat, Carrot, Flour, Chickens
2Potato, Bread
3Tomato, Sheeps
4Corn, Cows
5Strawberry
6Cotton, Cloth
7Herbs, Salad

$EVER

  • One token. Everything in Everfarm is earned and spent in $EVER. There are no other coins or points.
  • Earn it by selling at the market, delivering orders and completing daily missions.
  • Spend it on seeds, plots, animals, upgrades, your farm tier, supplies and extra energy.
  • Supply: 1,000,000,000 $EVER.
  • Prices follow the token price. Each price is set in US dollars and charged in $EVER at the live price, so it costs fewer $EVER when $EVER is worth more. This guide shows prices at 1 EVER = $0.00005 (20,000 EVER for $1); the game always shows today's price.
  • Withdrawing (opens later): up to a daily limit set by your Home level and farm tier, with a 10% fee. Depositing is free. Limits reset at 00:00 UTC.

Daily withdrawal limit, in EVER at the reference price:

HomeTier 1Tier 5Tier 10Tier 15
1————
230,000180,000600,0001,500,000
350,000300,0001,000,0002,500,000
480,000480,0001,600,0004,000,000
  • No paid loot boxes. What you buy is always shown before you pay.
$EVER CAComing soon

The waitlist

  • Join on the home page with an EVM wallet (Everfarm is on Robinhood Chain): connect and sign, that is all. You get a name you can change once from your pass.
  • Missions, in order: connect your X account, follow @PlayEverFarm (the team checks it), and comment from that account on each mission post. New posts bring new missions, each worth a point.
  • Invite friends: the last mission. Your invite link is on your pass from the start.
  • One account, one wallet: each X account and each comment counts once, for one wallet.
You getPoints
Each mission completed+1
Each friend who joins with your link, adds their X account and gets their follow approved+1

The leaderboard ranks by points. Follows and comments are checked by the team; adding your X account counts at once.

Prizes: the waitlist page shows the prize at each rank of the leaderboard and who gets a free mint place of the exclusive island NFT. Prizes (in USD) go to the wallet you joined with, when the waitlist closes and after the team checks the leaderboard: fake accounts and bought referrals are removed and do not win.

All times are UTC. Every daily limit resets at 00:00 UTC.